develop any video game prototype
develop any video game prototype
Game prototyping is an important component in the game development process. This involves creating a method to test the concept of the game, to see if the idea of the video game can be put into practice before investing too much money and time in the project.
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WHO AM I?
- Worked as a game designer and developer for 3 years until we were acquired by intel. Worked there 4 more years, finishing as senior experience designer and producer. Worked with Unity since 2010.
- Published over 10 products, full game titles or including games in it. Presented prototypes on big stages around the world, like: CES, AWE, BETT and others.
THE GIG
- Prototyping tech and games is my lead skill and my main role in the past 12 years. This gig offers a piece of that experience. Either you know what gameplay you wish to develop or not, I'm here for you.
- Note that the base rule of gameplay is that graphics is not a must. The result will be made with the very basic graphic elements. I will use free assets, when required.
PROCESS
- My service includes one hour design meeting before we start the work, to make sure we are setup with all the content and expectations.
- In the end of production we will have another meeting on the results and design recommendations.
7 Tips For Successful Video Game Prototyping
- Start With A Clear Vision. While prototyping is about embracing experimentation, it is essential to set certain parameters and framings. ...
- Don't Paper Prototype. ...
- Be FBR! ...
- Make It Look Bad. ...
- Build Only What You Need. ...
- Build a Template Project. ...
- Be Like Autopilot.
What Is Prototyping in Video Game Design? Prototyping, put in the fewest words, is the simplest possible execution of a design concept. It's the process by which a game designer builds an example of their game in order to test the gameplay—for instance, coding a simple version of the mechanics.
In simple terms, a game prototype is a light version of the game: just the core mechanics, the rough visuals, and the general storyline. This is a necessary stage in the game development process.
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