Game Design Essentials: Tools, Theories and Techniques
Game Design Essentials: Tools, Theories and Techniques
Harness the power of game design, psychology and systems thinking to understand your players and how games work.
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What you'll learn
- Learn to design games understanding all their constitutive parts and how they connect with each other
- Learn to play games like a game designer (Analytical play)
- Understand Systems Thinking to understand our world and existing games to transfer those experiences into your own games
- Use the Design Thinking method to improve your design process
- Use psychology to understand your players and create more directed experiences
- Create spreadsheet simulations to balance your games
- Use GDD and pitching to communicate with your team and different stakeholders
Explore related topics
Course content
7 sections • 81 lectures • 4h 20m total length
01:42
About the Instructor and Game Design Thinking
00:23
Companion Website
00:13
0.1 & 0.2 Tiny Pixel Fights Instructions and Materials
00:28
Requirements
- Be able to access a text editor, slides presentation and spreadsheets
- Having scrap paper and dices would be nice, since we are going to make some board games!
Description
This course offers a comprehensive framework to understand and practice game design.
At the end of this course, you will have the tools and thinking process to understand why some games are fun and keep players playing for a long time, while others fail.
WHAT YOU WILL LEARN...
- Understand the role of the game designer and other roles in game development
- How to keep improving as a game designer and what skills you need
- What are game parts, mechanics and dynamics and understand the language of games
- Harness the power of Design Thinking to better Empathize, Ideate and Prototype your games.
- Use Psychology to understand your players and how they perceive your game
- What is a GDD
- What is a game pitch
- How to communicate your game idea to your team
- How math and probability work in board and video games
- Create game models using Google Spreadsheets to test your game early
- Use random, procedural generation and systems thinking to create systemic gameplay to design games that are interesting to play and watch.
- Analyze real and game systems to create meaningful games by relating players to their surroundings and experiences
HOW WILL YOU PRACTICE WHAT YOU HAVE LEARNED
- You will create a card game from a humble beginning all the way to a unique and engaging game.
- Each activity is designed to practice what you have just learned.
- The card game will be uniquely modified by you, so you can keep working on it even after the course ends.
What is NOT included in this course...
- Programming languages
- Art asset creation
Who this course is for:
- Any person who wants to understand how to create engaging and meaningful experiences
- Beginner game designers who wants to acquire more specific, hands-on knowledge and experience
- People related to game developent who wants to trans
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Instructors } Gabriel Chauri
Game Designer
Gabriel Chauri
4.5 Instructor Rating
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I'm Gabriel Chauri. I'm a passionate game designer with several years of professional experience. I like to create experiences that players will enjoy and share and most important of all, that will make them think and see the world in a different way. I also like to teach and mentoring. I've participated in several games jams as a jammer and as a mentor and I've teached different disciplines (like music theory and game design) for +6 years.